Thursday, January 22, 2015

NOW Access whatsapp on Computer in chrome Browser

 Access whatsapp from  Computer
hirpara group


https://web.whatsapp.com/
Want to chat with friends and family with WhatsApp, but don't want to be hunched over your phone? You can use the BlueStacks Android emulator program to install BlueStacks on your home or work computer. This program acts like an Android device, allowing you to install and use WhatsApp.
 
 
Google chrome Browser need and qr Code scanner ANDROID application required   

How to Create Android Application and Use of WebView

http://hirparagroup.blogspot.in/

if you want to deliver a web application (or just a web page) as a part of a client application, you can do it using WebView. The WebView class is an extension of Android's View class that allows you to display web pages as a part of your activity layout. It does not include any features of a fully developed web browser, such as navigation controls or an address bar. All that WebView does, by default, is show a web page.
A common scenario in which using WebView is helpful is when you want to provide information in your application that you might need to update, such as an end-user agreement or a user guide. Within your Android application, you can create and Activity that contains a WebView, then use that to display your document that's hosted online.
Another scenario in which WebView can help is if your application provides data to the user that always requires an Internet connection to retrieve data, such as email. In this case, you might find that it's easier to build a WebView in your Android application that shows a web page with all the user data, rather than performing a network request, then parsing the data and rendering it in an Android layout. Instead, you can design a web page that's tailored for Android devices and then implement a WebView in your Android application that loads the web page.
This document shows you how to get started with WebView and how to do some additional things, such as handle page navigation and bind JavaScript from your web page to client-side code in your Android application.

Adding a WebView to Your Application


To add a WebView to your Application, simply include the <WebView> element in your activity layout.

For example, here's a layout file in which the WebView fills the screen:
<?xml version="1.0" encoding="utf-8"?>
<WebView  xmlns:android="http://schemas.android.com/apk/res/android"
    android:id="@+id/webview"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
/>
To load a web page in the WebView, use loadUrl(). For example:
WebView myWebView = (WebView) findViewById(R.id.webview);
myWebView.loadUrl("http://www.example.com");
Before this will work, however, your application must have access to the Internet. To get Internet access, request the INTERNET permission in your manifest file. For example:
<manifest ... >
    <uses-permission android:name="android.permission.INTERNET" />
    ...</manifest>

Using JavaScript in WebView


If the web page you plan to load in your WebView use JavaScript, you must enable JavaScript for your WebView. Once JavaScript is enabled, you can also create interfaces between your application code and your JavaScript code.

Enabling JavaScript

JavaScript is disabled in a WebView by default. You can enable it through the WebSettings attached to your WebView. You can retrieve WebSettings with getSettings(), then enable JavaScript with setJavaScriptEnabled().
For example:
WebView myWebView = (WebView) findViewById(R.id.webview);
WebSettings webSettings = myWebView.getSettings();
webSettings.setJavaScriptEnabled(true);
WebSettings provides access to a variety of other settings that you might find useful. For example, if you're developing a web application that's designed specifically for the WebView in your Android application, then you can define a custom user agent string with setUserAgentString(), then query the custom user agent in your web page to verify that the client requesting your web page is actually your Android application.

Saturday, January 17, 2015

Android Game Development Help

hirparagroup.blogspot.com

Develop breaks down how to choose the right game engine for you
With the proliferation of games platforms over the last few years and the onset of the new generation of consoles with the PS4, Xbox One and Wii U, picking the right game engine can be tricky.
Luckily, Develop has put together a quick guide to 16 of the top game engines for 2014. The development platforms below span across a number of platforms and costs range from free, subscription and all the way up to the top pricing tiers.
Unreal Engine 4
Company: Epic Games
Platforms: Android, HTML5, iOS, Linux, Mac, Oculus, PC, PS4, SteamOS, Xbox One
www.unrealengine.com


Epic’s new-gen game development platform Unreal Engine 4 has officially been released to all developers, who can now get access on a $19 a month subscription with five per cent of gross revenue from any game sales going to Epic.

Devs also have access to the engine and complete C++ source code hosted on GitHub. The tech includes the Blueprint visual scripting system, the Persona animation system and Matinee timeline-based machinima and cinematic system.
Unity
Company: Unity Technologies
Platforms: Android, BlackBerry, iOS, Linux, Mac, PS3, PS4, Xbox 360, Xbox One, Windows 8 (coming soon)
www.unity3d.com


Unity 5 has just been announced for pre-order, and includes the integration of Geomerics’ Enlighten tech, Imagination Technologies’ PowerVR Ray Tracing tech, SpeedTree and revamped audio tools.

In the meantime, 4.3 features new 2D development tools and character animation tech Mecanim, and is free to Xbox One and Wii U developers. PlayStation 4 developers will also soon have the chance to get early access to the engine.
CryEngine
Company: Crytek
Platforms: Android, iOS, PC, PS3, PS4, Xbox 360, Xbox One, Wii U
www.cryengine.com


CryEngine is one of the most powerful game engines available to developers, and, with Crytek keen to welcome indies, developers can now sign up to use the engine for $10 a month, royalty-free.

Features include the engine’s recently announced physically-based shading, geometry cache and
image-based lighting. The new subscription option is set to be available from May. Devs can still access the free CryEngine SDK under its current terms despite the new model.
GameMaker
Company: YoYo Games
Platforms: Android, Browser, iOS, Mac, PC, PS3, PS4, Vita, Windows Phone
www.yoyogames.com


Developed by YoYo Games, a wealth of titles have been created through 2D development platform GameMaker, including Gunpoint, Hotline Miami, Spelunky and Super Crate Box.

Last month it was announced that GameMaker: Studio would be free for all PlayStation platforms. The tech has support for PSN features and licenced peripherals including controllers, control inputs and cameras. For those developing on other platforms, a host of licences are available.
Havok Vision Engine
Company: Havok
Platforms: Android, iOS, PS3, Vita, Wii, Wii U, Windows 8, Xbox 360
www.havok.com


this cross-platform game engine has been around for years, and provides an object-oriented C++ API. The development tech is optimised for last-gen consoles and PC.

The full game engine licence includes licences for Havok Vision, AI and Behvaior as well as Autodesk’s UI solution Scaleform illumination middleware Beast. The toolset ships with the source code and 3ds Max and Maya exporters.

As of yet the tech does not support PS4 and Xbox One.
Project Anarchy
Company: Havok
Platforms: Android, iOS, PC, Tizen
www.projectanarchy.com


Project Anarchy is a complete end-to-end game engine for mobile that comes with a free licence allowing developers to release titles to iOS, Android and Tizen.

The tech integrates Havok’s suite of game development technology including the Havok Vision Engine, collision detection and physical simulation tech Physics, Animation Studio and AI.

There are also expanded licences that come with a cost, including a PC exporter, available for developers who want more from the engine.
ShiVa
Company: ShiVa
Platforms: Android, Blackberry, iOS, Linux, Mac, PS3, SteamOS, Vita, Wii, Windows, Windows Phone 8,
Xbox 360
www.shivaengine.com


ShiVa is on the comeback trail and is gearing up for the launch of ShiVa 2 for Windows, Mac and Linux.

Version 1.9.2 is available to use now however, and features a Lua-based scripting language with debugging tools, a C++ plug-in system for custom engine extensions and a terrain editor with vegetation layers, texture painting and an ocean module. Other features include game controller support, video streaming and texture data streaming.
BigWorld
Company: Wargaming
Platforms: Browser, PC
www.bigworldtech.com


This game engine focuses on the development of sprawling MMOs such as Wargaming’s World of Tanks. In fact, such was its reliance, the developer bought the tech firm outright in 2012.

BigWorld can still be licenced by other studios creating MMOs, desktop and browser games however, and they can take advantage of the BigWorld server to help handle a single, persistent world, as well as harness terrain sculpting and painting tools, a multi-channel terrain texturing system, and its own lighting system.
Leadwerks
Company: Leadwerks
Platforms: Linux, Mac, PC
www.leadwerks.com


In its third iteration, as well as supporting PC development, Leadwerks is championing another rising platform, Linux. Last year the middleware outfit raised $42,358 to bring native development from Leadwerks to Linux, which was released last month, along with version 3.1 of the Standard Edition.

The engine includes an OpenGL 4.0 deferred renderer with a uniform lighting model, a built-in script editor with debugger, code stepping and syntax highlighting. The Leadwerks editor includes built-in level design tools, Navmesh pathfinding and a visual flowgraph. Published games include Hoodwink and My Whacky Moles.
App Game Kit
Company: The Game Creators
Platforms: Android, iOS, Mac, PC
www.appgamekit.com


This cross-platform development tool focuses on mobile, PC and Mac support. Code can be written in AGK BASIC once and then compiled to each platform without any changes being made to the source code.

Programmers can also create their apps in C++, and The Game Creators have developed a C++ library that mimics the Tier 1 BASIC script, enabling developers to write applications that compile to all compatible platforms.

The App Game Kit can be licenced for $59.99 or tested through a free trial. AGK V2, which raised £33,000 on Kickstarter, is also due for release later this year.
FPS creator Reloaded
Company: The Game Creators
Platforms: Oculus Rift, PC
www.fpscreator.thegamecreators.com


Another game engine from The Game Creators, FPS Creator Reloaded is designed as an affordable game engine for both entry-level and professional developers.

The toolset integrates AI, physics, shaders, weapon systems, real-time shadows and lighting, integrated debugging and a library of assets. Recently the firm also added virtual reality support via the Oculus Rift for the tool, while the engine has also been successfully greenlit for a release on Steam.

The game engine is currently going through a beta period, and interested developers can make various pledges of up to $100 to unlock new features.
Reach3dx
Company: Gamebase
Platforms: Android, Flash, HTML5, iOS
www.reach3dx.com


Reach3dx is a brand newcross-platform game engine from Gamebase, the creators of Gamebryo, another development platform that has been used in numerous titles such as El Shaddai and Epic Mickey 2: The Power of Two.

Unlike that engine however, Reach3dx will focus on mobile and web platforms and is based on the OpenFL framework and Haxe. The new tech is still based on the modular architecture of past engines such as the aforementioned Gamebryo.

Gamebase has said it wants to decrease development times so users can get their games to market faster. An open beta will be live throughout April.
HeroEngine
Company: Idea Fabrik
Platforms: PC
www.heroengine.com


The HeroEngine is designed for massively multiplayer and online games from any genre and has been used in titles such as EA’s ambitious Star Wars: The Old Republic.

The dev platform can be licenced for $99 a year and includes a suite of integrated middleware such as SpeedTree, FMOD, Umbra dPVS, Awesomium and FaceGen.

Devs can also use the HeroCloud to script code, sculpt terrain and create physics systems in a single online development environment, allowing team members to work remotely in real-time from any location. The tech has been licenced by companies such as EA and ZeniMax Online.
Marmalade
Company: Marmalade
Platforms: Android, BlackBerry, iOS Mac, Windows, Tizen
www.madewithmarmalade.com


Cross-platform SDK Marmalade lets devs deploy code across multiple platforms from a single code base.
The tech uses C++, but also provides alternative solutions for devs looking to use Lua, HTML or Objective-C.

Marmalade has released a host of other handy tools including Web Marmalade, enabling developers to create hybrid apps using HTML5, CSS and JavaScript, and Marmalade Quick, a RAD?tool for creating 2D games and apps.

The recent full release of Marmalade Juice to developers enables creators to take native iOS titles and deploy them to Android.
Turbulenz
Company: Turbulenz
Platforms: Browser
biz.turbulenz.com


An engine for HTML5 game development, last year Turbulenz went open-source and allowed developers to use the tech to create their games free of charge. This means games makers can develop titles, use the developer hub to test and iterate on titles, and self-publish and monetise online, all for free.

Games hosted on the Turbulenz website will be subject to a 70/30 revenue share split, but this does not affect other platforms. Among a plethora of features, the tool features physics, collision and animation systems, optimisations for multiplayer and social networking and supports up to 7.1 surround sound.
GameSalad
Company: Gamesalad
Platforms: Android, HTML5, iOS, Mac, Windows
www.gamesalad.com


GameSalad is a mobile games development platform that first debuted in 2009 and has been used to develop a plethora of games, including more than 65 titles featured in the Top 100 games on Apple’s US App Store.

How To Edit APK file Android Application Full tutorial

http://hirparagroup.blogspot.in/search/label/Android#
REQUIREMENTS :

Download and Install on your computer

1. JDK here

2. 7zip here or Winrar (recommended) here

3. Notepad++ here

4. Android SDK for patch 9.png until Zipalign the apk here

5. Apktool & baksmali/smali + Signer for all GB/ICS/JB ROM here

6. Apktool & baksmali/smali + Signer for all GB/ICS/JB ROM v2 here

7. Apktool & baksmali/smali + Signer for all GB/ICS/JB/KK ROM v3 (4.4 Kitkat support/optimized) here




Save or extract apktool to folder directory :

Windows XP : C:\Document and Settings\folder your computer name\here

Windows 7 : C:\User\folder your computer name\here






CREDITS & BIG THANKS TO :

- Brut.all for apktool
- Team Reject for Quick baksmali/smali file
- Yorzua for Sign apk file
- Rizal Lovins for support me
- pantrif13







1. How to Decompile and Recompile *.jar file or classes.dex


- Copy *.jar file to apktool folder (make sure is the same folder). for example : android.policy.jar

- Open android.policy.jar using Winrar or 7zip and extract classes.dex file

- Drag & drop classes.dex to Quick-Baksmali.cmd (decompile process)

Screenshot example for Baksmaling/decompile classes.dex using drag & drop method :



- wait and you will see a folder with the name "classout"

- now you can start editing smali file on classout folder (use Notepad++ for editing it)

- After editing is complete, Drag & drop classout folder to Quick-Smali.cmd (recompile process)

Screenshot example for Smaling/recompile classout folder using drag & drop method :



- After recompile is complete, there will be a file with a name "new-classes.dex"

- Open android.policy.jar using Winrar or 7zip

- Rename new-classes.dex to classes.dex, and Drag & drop to android.policy.jar with normal compression

- finally, push back android.policy.jar into the system your device. push manual using root explorer/similar application or make a flashable zip.



2. How to Decompile and Recompile *.apk file


a. Copy framework-res.apk to apktool folder (make sure is the same folder).
(Attention : to edit other default apk on system/app like Contacts.apk, Phone.apk. MusicPlayer.apk etc.. needed framework 2. for example : twframework-res.apk)

b. Copy other *.apk you want to edit to apktool folder. for example : GreenRockers.apk

c. Open Command Prompt.bat

d. Decompile and install framework

Code:
apktool if framework-res.apk
apktool d GreenRockers.apk
Screenshot example for installing framework and decompiling apk :


if your apk is Contacs.apk, Phone.apk, Camera.apk etc.. follow this guide :

Code:
apktool if framework-res.apk
apktool if twframework-res.apk
apktool d Settings.apk
Screenshot example for installing framework 2 and decompiling apk :



e. wait and you will see a folder with the name "GreenRockers or Settings"

f. now you can start editing png, xml, even smali file

g. After editing is complete, Now Recompile

Code:
apktool b -f -d GreenRockers
or 

Code:
apktool b -f -d Settings
Screenshot example for decompiling dan recompiling apk :


h. After recompile is complete, go to GreenRockers or Settings folder, Open dist folder and open GreenRockers.apk or Settings.apk using Winrar/7zip

i. Open Original GreenRockers.apk or Settings.apk Using Winrar/7zip

j. Drag & drop META-INF folder and android.manifest.xml (if you not edit android.manifest.xml), also lib folder if there in Original GreenRockers.apk to Modified GreenRockers.apk or Modified Settings.apk on dist folder.

Screenshot example for Drag & drop META-INF folder etc :



k. Now Sign apk, example :

Code:
java -jar SignApk.jar testkey.x509.pem testkey.pk8 GreenRockers.apk GreenRockers_signed.apk
(Attention : Sign apk is only for 3rd Party apps, you can sign apk from system/app. but not all apk on system/app support)

l. Rename GreenRockers_signed.apk to GreenRockers.apk

m. Zipalign the apk

Code:
zipalign -fv 4 GreenRockers.apk GreenRockers-new.apk
n. Rename GreenRockers-new.apk to GreenRockers.apk

o. finally, push back xxxxxx.apk into the system your device. push manual using root explorer/similar application or make a flashable zip.



3. How to Zipalign the *.apk


1. Download and Install Android SDK (if you've downloaded, do not need to download again)

2. Go to C:\Program Files\Android\android-sdk\tools

3. Search + copy zipalign.exe and draw9patch.bat then paste in the c:\windows\here

4. Open cmd and typing this code (For example : Zipalign SystemUI.apk) :

Code:
zipalign -fv 4 SystemUI.apk SystemUI-new.apk

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